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Published in Black Belt Magazine
THE SPEED TRAINING OF BRUCE LEE
How To Be The First With The Most
by William Holland

The object of a fight is to hit your opponent before he can hit you. Easier
said than done.
Martial arts instructors can teach you how to improve your timing,
balance, mobility and endurance, but how in the world can they teach you how to hit faster than your opponent? Speed
is an inherent quality, and difficult, if not impossible, to teach. Or is it?
In Bruce Lee's fighting method — Jeet Kune Do — the development of speed is not only addressed, it is dissected and
approached in a variety of ways.
Types of Speed
In Jeet Kune Do, speed training is broken down into five phases, each of which can be developed independently or as
part of a whole. They are:
- Perception speed. When fighting, martial artists must constantly sense and respond to various stimuli. Mastering the
ability to perceive the subtleties in an opponent's movements — is he attacking, retreating, punching or kicking? — is the first phase of speed training. Simply
seeing the opponent's movements is not enough. You must learn to hear, feel and smell the opponent's intentions.
Perception speed is defined as the time it takes you to mentally
register the opponent's intentions once you first sense
his offensive or defensive stimulus. To increase your
speed of perception, it is important to maintain an
attitude of "emptiness," or what Bruce Lee called
"no-mindedness." You must learn not to concentrate too
much on details. Look at nothing, but sense everything.
According to Lee, "A concentrated mind is not an attentive
mind, but a mind that is in the state of awareness can
concentrate. Awareness is never exclusive, it includes
everything. A mind must be wide open to function freely in
thought."
Technique #1
-
Mental/decision speed. Once you have sensed the opponent's
intention, you must decide how to respond. Do you evade,
block, parry, jam, intercept or counter his attack? Your
decision speed is determined by the length of time it
takes you to sense the opponent's stimulus and select an
appropriate response. Your ultimate goal is to be able to
respond quickly and instinctively.
- Initiation
speed. The time that it takes to transfer your decision to
punch from the brain to your fist, and actually begin the
punch, is your initiation speed. You must condition
yourself to relay the opponent's stimulus to your brain,
and then to your striking or defending limbs as quickly as
possible. The slightest hesitation can mean the difference
between hitting, or being hit by, the opponent.
- Performance
speed. Once your response decision has been converted into
an initial movement, the time it takes you to get from
point "A" to point "B" is your performance or "raw" speed.
You can have the quickest perception, decision and
initiation speed in a fight, but if your fist travels like
a salmon swimming upstream, your chances of scoring on the
opponent are minimal.
- Alteration
speed. Lee defined alteration speed as "the ability to
change direction midstream." In the ever-changing
conditions of a fight, there is always the potential to
make an unwise decision or dangerous mistake. If you
freeze up in such situations, you have a strong chance of
getting hit. If you possess good alteration speed,
however, you can make a reflexive adjustment, correct the
error, and still score on your opponent.
Speed Requirement
Now
that you are familiar with the various types of speed, how
do you go about developing maximum levels of speed in each
classification?
For
some fighters, speed is an inherent quality. These
individuals don't work on developing their speed, yet still
hit like greased lightning. Others, however, must train
extremely hard and overcome many physical obstacles in order
to improve their reaction time. Following are some of the
factors to consider when training for speed:
-
Compact structure. Lee believed
proper posture was a key element in the execution of sound
offensive and defensive techniques. Your fighting stance
should be one which enables you to both attack and defend
with minimal preparation or repositioning. You should feel
loose and relaxed, yet springy and ready. You should be
devoid of unnecessary muscle tension, yet be coiled and
explosive. Your feet should be placed almost directly
under your shoulders to allow for quick foot movement, yet
still provide stability. Your rear heel should be raised
so it can react like a coiled spring, ready to release or
explode like a sprinter coming out of the starting blocks.
Your hands should be held in close to the body, with the
elbows aligned with the body's centerline and maintaining
a spring-loaded energy. Your hands, like the rest of your
body, are compact yet loose, ready yet relaxed. Keep your
shoulders relaxed and chin tucked safely downward.
Technique #2
- Explosiveness.
Whether attacking from long or close range, your initial
explosiveness is crucial. If you need to close the gap to
reach the opponent, your rear foot must push off the
ground explosively. If you are already within hitting
range, your initial strike should explode toward the
target like a missile. Upon impact, explode into the
target with great energy and penetration. Your strike
should glide effortlessly, but with great speed and
directness.
- Relaxation.
Just as it is important to maintain a relaxed, yet ready,
mind in combat, so too should your body be relaxed and
devoid of excess tension. For maximum speed and
efficiency, you must remain relaxed during all movements.
Most novice fighters have a tendency to try too hard and
rely on force or muscle in delivering a blow. Experienced
fighters, however, generally learn to avoid this problem
and rely on method over muscle. Muscular tension acts as a
brake and causes friction during movement, thereby
reducing the speed and power of your strikes. The only
time your muscles should tighten while striking is the
instant they impact the target.
- Economy of
motion. Like the saying goes, the quickest distance
between two points is a straight line. JKD
emphasizes simplicity, directness and economy of motion.
The JKD stylist eliminates any cocking, loading or
repositioning of the striking limb prior to delivery of
the technique. By maintaining an economic fighting
structure, he is always ready and coiled, and does not
need to chamber the strike prior to delivering it. The JKD practitioner strives to eliminate any clue as
to his next move. Subtle adjustments in stance, tensing of
the muscles, changes in breathing, or shifts in weight all
read like a billboard to a seasoned opponent. The JKD
fighter should be able to initiate an attack from wherever
his weapons happen to be at the moment he senses an
opening in his opponent's defense. Preliminary motions are
eliminated as the JKD stylist achieves maximum
power in his techniques with a minimum amount of movement.
- Conditioning.
Speed training must be conducted consistently and
diligently. Although speed can be an indirect by-product
of weigh/lifting, running and stretching, you must train
specifically to achieve maximum speed in your combat
movements. You must focus on developing hand speed, foot
speed, speed in combinations, lead-side and rear-side
speed, attacking and defending speed, counter-attack
speed, evasion speed, etc. You should train for any
circumstance.
- Tone. Although
conditioning drills can develop the fast-twitch nerves and
muscles needed for speed, your speed potential will still
be limited if you do not have proper muscle tone.
Excessive fat or muscle will slow your strikes. Proper
nutrition, aerobic training, and balanced muscle
development help streamline your physique and provide
maximum speed in your movements.
- Attitude. Many
times, the difference between success and failure in
combat is attitude. Many athletes go through a ritual
known as "psyching up" prior to competition. They will
yell, stomp, bang their heads against a wall — anything to
pump themselves up and get their adrenaline flowing.
Athletes who rely on speed for success must also find a
"mental groove" for maximum performance. A fighter must
feel fast, loose and springy. Speed should flow off of his
fingertips and out of his pores. A sense of speed should
envelop him. As Lee said, "Your strike should be felt
before it is seen."
Speed Training Drills
The
JKD stylist has a variety of training drills to
choose from that will help him improve his fighting speed.
They include:
-
Reaction drills. Reaction drills
utilize a training partner who presents you with various
targets to strike. Using focus gloves or a striking shield
to protect himself, the partner places the pads at various
positions which coincide with the primary targets of the
human body. Reaction drills can be conducted at long range
to allow you to develop footwork, mobility. Kicking and
distancing skills. Or, if your partner holds the targets
at medium range, you can work on short-range kicks,
punches, and counter-fighting speed. At infighting range,
you can practice slipping, bobbing, weaving, and
short-range blows such as hooks, uppercuts, head butts,
and elbow and knee strikes. Choose a minimal number of
targets at first, and expand to a larger variety as you
become comfortable with the drills. Your partner can add
to the degree of difficulty by varying the striking angles
and tempo, which prevents you from anticipating a target's
placement.
Technique #3
-
Choice-reaction freeze drill. To confuse his opponent and
slow his foe's reaction time, the JKD stylist is
taught to make subtle motions with his hands, feet, head,
knees, elbows and shoulders during combat. The opponent is
forced to acknowledge such stimuli and must decide what to
react to and what to ignore. The JKD fighter practices
these quick, compact movements by utilizing a partner
exercise known as the "choice-reaction freeze drill." As
the JKD practitioner executes the choice-reaction
moves. his partner will occasionally call out "stop" or
"freeze." At that moment, the JKD stylist freezes his body
and limbs exactly where they happen to be. The partner
then presents the practitioner with a target at any level
or angle. The JKD fighter then strikes the target
with his best available weapon.
-
No-mind/peripheral-vision drill. One of the key areas to
consider in developing combat speed is the concept of
responding without looking or thinking. There are three
types of speed related to this concept: perception,
decision and initiation speed. A good place to start when
trying to enhance these speeds would be the visual
process. Lee emphasized maintaining good peripheral vision
and stressed not concentrating too hard on one area or
movement by the opponent. The idea is to look at nothing,
but see and sense everything. One approach is to look
toward the center of the opponent, giving you equal
peripheral vision to both sides of his body.
- Backhand speed
test. Protective head gear and light gloves are recommended
for this drill, which enables partners to work
simultaneously on speed enhancement. One fighter develops
offensive speed as the other hones his defensive speed. To
perform the exercise, the partners face off in matching
stances at a distance of about six-to-12 inches further
than arm's reach. Each fighter holds his lead hand below
waist level. The objective of the offensive fighter is to
execute a backhand strike to his opponent's temple. The
defensive fighter, meanwhile, attempts to deflect the blow
by raising his lead hand. The offensive fighter should
attempt to sense his opponent's weaknesses by examining
his muscle tension, breathing patterns, and movements.
Both partners should try to maintain the basic speed
qualities of relaxation, economy of motion, etc. To add to
the degree of difficulty, the offensive fighter can
attempt to strike from longer range.
- Cross-speed
test. This drill is similar to the backhand speed test. In
this case, however, the offensive fighter is developing
speed for a straight cross to the opponent's head, while
the defensive fighter is developing speed in his rear-hand
parry. The partners begin the exercise in unmatched
fighting stances about arm's length apart. From a normal
guard position, the offensive fighter delivers a rear
cross to the opponent's temple. The defensive fighter, who
initially holds his rear hand in the center of his chest,
attempts to parry the cross before it lands. So as not to
telegraph his movement, the offensive fighter must learn
to begin the punch at the fist, rather than leading with
his shoulder, hip or foot.
Technique #4
-
Focus glove
speed tests. This is another drill that allows both
partners to train simultaneously on their combat speed.
One partner holds a focus glove in a predetermined
position, while the other partner positions himself where
he can hit the glove without any preliminary footwork. The
offensive fighter attempts to hit the glove before his
partner can move it out of the way. The glove holder, who
remains stationary, can only move the pad upon sensing his
opponent's initial move. The drill not only helps the
offensive fighter eliminate telegraphing movements prior
to his strike, but it helps his partner learn to sense an
opponent's telegraphing movements.
***
Regardless
of whether they are applied on the streets or in a
competitive arena, the principles of speed training can
enhance a fighter's performance. The key is to keep your
movements simple and direct. Eliminate unnecessary movement
and energy, focus on method rather than muscle and, most
importantly, strive to hit first with the most.
Black Belt
Magazine
Jeet Kune Do For The Ring
by William Holland
What Would Bruce Lee Say About This?
By now, you have read the title of
this article and are likely stretching your head and asking
yourself "Bruce Lee's jeet kune do in the ring? Isn't that a
contradiction in terms?"
Not
necessarily. Although it is true that the primary focus of
Jeet Kune Do, as taught by Lee, was for street combat, it
does not mean JKD practitioners cannot utilize the concepts
and principles of the "way of the intercepting fist" in the
square circle.
During
his lifetime, Lee was exposed to, studied and applied
aspects of countless martial arts from around the globe. He
constantly whittled away at the inessentials of each
technique he accumulated, and he established a training
regimen and approach capable of producing some devastating
fighters, both inside and outside of the roped canvas. Of
course, many of the techniques Lee advocated — "stop-kicks" to
the shins, eye jabs, kicks to the groin, and stomps to the
knee — are not allowed in American professional kickboxing
matches. If they were, there would be a great many crippled
fighters.
JKD stresses combat reality in training for the street. But applied intelligently, the concepts taught by Lee can
produce highly skilled combatants for competition. Following
are some of Lee's concepts that can be utilized for
competition.
Broken Rhythm
It is not uncommon to see fighters stand relatively still in
the ring, then very telegraphically launch their attack.
Just as common are fighters who, without changing the rhythm
or tempo of their movement, initiate their attack on cue
with the beat they have established. It is simple to read
the intentions of either type of fighter, and their attacks
can be easily evaded, defended and/or countered.
The
"broken rhythm" concept involves establishing a rhythm to
your movement and then changing the "beat" abruptly in order
to bridge the gap to your opponent. You can either quicken
the tempo (the time between each beat) and move a half-beat
early, or just as effectively lengthen the tempo and hit a
half-beat late. In either case, the objective is to catch
the opponent out of sync.
Several
factors must be considered when using broken rhythm in the
first place. You use that rhythm to lull the opponent into a
false sense of security. Once the opponent appears
comfortable with your rhythm, you can quickly change the
beat and catch him off guard.
Second,
broken rhythm is most successful once you have obtained the
proper fighting distance. You need to maneuver into your
ideal fighting distance to launch your attack. If you launch
an attack from the wrong distance, even with the use of
broken rhythm, you will most likely hit only air.
And
three, you can break your rhythm by using footwork,
head-and-shoulder fakes, feints with your hands, feet,
elbows or knees, or just by changing your breathing.
When
using broken rhythm to close the distance to the opponent,
it is sometimes a good idea to break your rhythm a few times
without attacking behind it. This strategy takes broken
rhythm one step further by familiarizing your opponent with
the movement without any immediate consequence. Then, after
setting up your unsuspecting opponent several times, you
strike.
Broken
rhythm can also be used in conjunction with combinations
after you have closed the gap. Rather than blasting every
punch and kick with full speed and power when you have your
opponent in a defensive posture, a smart fighter can upset
his opponent’s defensive timing by quickening or slowing the
tempo of his blows. This tactic allows you to be more
selective and accurate with your strikes while
simultaneously confusing your opponent.
Jeet Kune Do Technique #1
The JKD Jab and Cross
Two of the primary principles in
JKD are "economy of
motion" and “nonchambering strikes.” With these concepts in mind, the JKD fighter has taken the standard boxing jab and
cross, cut away some of the excess movement, and created more direct, streamlined strikes.
The
standard boxing jab creates torque by snapping the elbow up,
turning the wrist, and pronating the fist. A good portion of
the punch’s power comes from twisting or torquing the arm.
Rarely do you see a boxer generate any power for his jab
from the lower part of his body. In boxing, the jab is
generally a shoulder- and-arm punch intended to bother
opponent but no knock him out.
The
problem with this technique is the slight telegraphing
movement when lifting and turning the elbow and shoulder,
which occurs at the outset of the punch. Slight as they may
be, these movements are easily discerned by the skilled
pugilist.
The
JKD jab is more direct in that the elbow and
shoulder do not rotate, nor does the wrist turn on its way
to the target. The elbow starts and remains in a
downward-pointing position, and the first movement is that
of the vertical fist toward the point of impact. The punch
travels to the target as directly as possible. The opponent
does not see any telegraphic movement of the fist, elbow or
shoulder. Thus, the opponent has fewer movements on which to
focus before the punch is launched. To quote Lee: "Your
strike should be felt before it is seen."
The
JKD jab can be launched from close range, or it can be used
in conjunction with a step-and-glide maneuver to close the
gap and hit from longer range. In either case, power is
generated by the elbow, shoulder, hips, knees and finally
the feet in a whip-like motion. The fist snaps out and
returns fluidly. Remember to remain loose and relaxed. Other
than tightening the fist at the moment of impact, refrain
from tightening the muscles.
The
JKD cross maintains the same principles of economy
of motion, non-chambering and straight-line directness as
the JKD jab. The front side of the body acts like a hinge
and opens up just enough to allow the rear arm to move in a
straight line to the target. The fist stays vertical and the
elbow stays down and close to the body. As the punch nears
the point of impact, the leg thrusts forward and power is
generated from the rear foot, knee and hip.
Jeet Kune Do Technique #2
Fighting Measure
In
JKD, proper fighting distance is referred to as the
"fighting measure." There is an ideal fighting measure for
every individual, in every situation, and it varies
depending on body type, attitude, type of opponent,
strengths and weaknesses, fighting conditions, etc. Since
your opponent's reach, speed, timing and tactics may be
quite different than your own, each of you may have a
different fighting measure. The fighter who can keep the
battle in his preferred fighting measure the majority of the
time has a decided advantage. For instance, if you like to
fight in close, and your opponent prefers to hit from a
distance, it is to your advantage to keep the bout at close
range. By cutting off the ring, pinning him in the corners
or against the ropes, or simply smothering him, you ensure
that the fight is conducted under the circumstances in which
you feel most comfortable.
Many
times, however, the difference in preferred distance for
each fighter is not that great. You may both feel
comfortable at infighting or long range. In this case, the
key may be where you fight from, but when you fight. When
your opponent is in tune with your timing and movement, and
appears to be ready to do battle, it is not the appropriate
time to take the fight to him. Nor should you allow him to
bring the fight to you. Ideally, you want to go to battle
when you are ready and the opponent is not.
When
you feel your opponent is prepared to engage you, you either
move away or you smother his intention by jamming and tying
him up. A perfect example of this strategy was the way Sugar
Ray Leonard confused and demoralized Marvelous Marvin Hagler
in their memorable bout. Hagler allowed Leonard to dictate
the distance and pace of the fight. Body movement, feints
and fakes are often enough to put the brakes on an opponent
who is trying to zero in and unload on you. Other times,
lateral movement, angling or changing direction deprives
your opponent of the ability to execute an effective attack.
And while he is trying to catch up with you, you are waiting
for him to fall into your preferred fighting zone.
Gaining the Infighting
Edge
Infighting
range can be a scary and frustrating place for individuals
unschooled at this distance. Most fighters do not feel
overly confident or comfortable when they can feel their
opponent's body heat and smell their breath. Many fighters
will rely on brute strength and a barrage of combinations at
this range. While these are fine tactics, they alone do not
a fighter make.
The
victory at close range often goes to he who fights smarter,
not harder. With proper training, the JKD stylist
learns to savor the inside game and makes it one of his
strengths. By utilizing the centerline principle of Wing
Chun Kung Fu, evasion and trapping skills, and strikes known
as "innergate" and "outergate" punches, the JKD stylist can
gain a decided edge at infighting range.
Jeet Kune Do Technique #3
Innergate Punches
The
"innergate" punch is applied when your opponent's arm is on
the outside of your arm. The technique can be utilized
either from normal punching distance or from infighting
range. One opportune time to use it is when your adversary
is attempting to punch over your inside arm during a clinch.
When he begins his punch, execute a corkscrew-style punch
with your inside arm, striking his head or torso. You must
lift your elbow slightly to keep his arm outside and away
from his intended target.
When
using the innergate punch at normal punching distance,
timing and angling are extremely important because you
cannot employ JKD's sensitivity skills at this range. The
innergate punch is most successful at punching distance when
employed against looping or rounded punches. Looping punches
allow you to get inside more easily and also allow for
better angling. As the opponent begins his looping punch,
angle inside slightly, keeping your arm on the same side of
his punching arm. Drive on an inside route upward, so his
arm glances against the outside of your arm as you continue
to punch toward the target. His punch should be guided away
from the intended target, while your punch is directed to
his face or body.
Outergate Punches
The
"outergate" punch is employed when your arm is outside of
your opponent's arm. When the opponent attempts to take an
inside line to his target, you "cut" into his arm, redirect
his strike, and continue with your punch, driving into the
target.
The
outergate punch can be utilized in normal punching range or
for infighting. As you cut into the opponent's arm, it might
be a good idea to angle slightly to the same side as your
punching arm. This maneuver allows you to not only outflank
your opponent, but may also move you out of the way of his
follow-up punch.
Jeet Kune Do Technique #4
Attack by Draw
If
you are facing a strong defensive fighter or an opponent who
likes to run, or if you are at a decided reach disadvantage,
feet Rune do's "attack by draw" can be an effective tactic,
especially when combined with a "stop-hit" or "stop-kick"
maneuver.
Attack
by draw is one of Lee's legendary "five ways of attack." The
object is to lure your opponent into launching a particular
attack by intentionally exposing an opening in your defense.
Perhaps you drop your hands to expose your head, or spread
your arms to expose your midsection, or lift your elbow and
seemingly allow access to your ribs. At this point, you have
already analyzed the opponent's reach, speed, timing and
body mechanics when executing an attack, and have noticed
any potential weaknesses to exploit.
Once
your opponent launches the expected attack, you are prepared
to counter. You should attempt to utilize a longer, quicker;
or more direct offensive tool than the opponent. Your
counterstrike can be executed either at the beginning of, or
midway through, his attack.
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Bruce Lee's "stop-kick" technique, while illegal in most
martial arts competitions, is an excellent method of
jamming and simultaneously countering an opponent's
strike. |
The
attack by draw principle is normally used against a
less-aggressive opponent to lure him into launching an
attack. If the opponent is extra tentative, it might be a
good idea to allow him to get close to hitting his target a
few times, yet just miss it. This will serve to build his
confidence, reduce his fear of being countered, and may
cause him to throw caution to the wind. When he is properly
set up, counter his next attack.
It
is important to either angle away from, misdirect, or gain
control of the opponent's striking limb before penetrating
too deeply with your own strike. Always keep in mind your
defensive structure and defensive tools when countering.
Although you exposed a target to lure the opponent in, when
countering you must re-establish a proper defensive position
to make sure he doesn't score.
"Stop-hit"
and "stop-kick" movements include finger jabs to the eyes,
foot jams to the shin, hard kicks to the shin or knee, or
kicks to the groin. Since these techniques are obviously
illegal in the ring, some possible alternatives might be:
a back kick to the ribs against an opponent's jab; a front
kick to the hip or thigh against an opponent's side kick; a
step-and-glide jab against an opponent's high roundhouse
kick; or a front stomp kick to the hip or thigh against a
opponent's rear-leg kick.
This
article has touched on just a few of the principles of Jeet
Kune Do which may assist you in preparing for tournament,
kickboxing or boxing competition. To gain a complete and
thorough understanding of these concepts, it is recommended
that you seek out an experienced Jeet Kune Do instructor who
can assist you in furthering your skills in these areas.
Black Belt Magazine
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